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1. [Idea] Opposing MCCs Protecting Their Respective Side of the Redline - in Feedback/Requests [original thread]
What about Better placement of redline Turrets with with much high damage and HP than none Redline Turrets.
- by Carmine Lotte - at 2015.09.08 16:43:00
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2. Let's Get Some Mortar Strikes Going In This Game - in Feedback/Requests [original thread]
Let's make it a heavy Plasma mortar. It's a slow 500 damage 10 meter splash weapon.
- by Carmine Lotte - at 2015.09.08 16:29:00
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3. Time for another round of rifle/sidearm tweaks! - in Feedback/Requests [original thread]
zzZaXxx wrote: The meta's set as it can be now. It's high time for another round of tweaks, the object being to make rifles a bit more versatile in general, and to buff ARs and sidearms other than SMG. RR - Slight reduction to Aim down sights ...
- by Carmine Lotte - at 2015.09.02 16:51:00
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4. Theorycrafting the Amarr Scout - in Feedback/Requests [original thread]
No need for removal of EWAR on AmScout just replace biotics with falloff penalties reduction. in needs to passive scan damped scouts at least 20 meters any less and any scout with a kinkat will be within range of a shotgun blast or Nova knife-by.
- by Carmine Lotte - at 2015.09.02 16:36:00
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5. Theorycrafting the Amarr Scout - in Feedback/Requests [original thread]
Just replace AmScout biotics bounus for a EWAR falloff bounus So it does not interfere with CalScout bounus.
- by Carmine Lotte - at 2015.09.02 14:29:00
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6. Acquisition Gamemode Needs a little Change [IDEA] - in Feedback/Requests [original thread]
saxonmish wrote: Carmine Lotte wrote: Why not extend points needed by half of current needed and add an extra node having two objectives forces your team to split up due to the short time, making fire squads more valuable. At least it does i...
- by Carmine Lotte - at 2015.09.01 22:07:00
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7. Acquisition Gamemode Needs a little Change [IDEA] - in Feedback/Requests [original thread]
Why not extend points needed by half of current needed and add an extra node having two objectives forces your team to split up due to the short time, making fire squads more valuable. At least it does in my head.[/quote]
- by Carmine Lotte - at 2015.09.01 12:20:00
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8. Acquisition Gamemode Needs a little Change [IDEA] - in Feedback/Requests [original thread]
- by Carmine Lotte - at 2015.09.01 12:18:00
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9. Theorycrafting the Amarr Scout - in Feedback/Requests [original thread]
Just wondering(since I'm skilling into AmScout) what about removing the bio bonus and give it a EWAR falloff bonus instead? 5% or 8% per level?
- by Carmine Lotte - at 2015.09.01 04:00:00
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10. Scanners should have Falloff ranges - in Feedback/Requests [original thread]
Piercing Serenity wrote: Just as the title says, I think that the scanner should be tweaked to follow the current EWAR system. It doesn't make sense that every other form of scanning has level of fail ability designed into it, and scanners are ...
- by Carmine Lotte - at 2015.08.23 06:12:00
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11. [Feedback] Simple way to buff shields - in Feedback/Requests [original thread]
What about a Shield Tool that repairs you by your recharge stats making it an equipment that works with Recharges and energizers. That should slow any shield Rep on armor Suits that don't rely on Recharges/energizers.
- by Carmine Lotte - at 2015.08.22 16:57:00
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12. [Feedback] Simple way to buff shields - in Feedback/Requests [original thread]
Sicerly Yaw wrote: Adipem Nothi wrote: Varoth Drac wrote: Just buff energisers and rechargers. ^ Probably wouldn't hurt to nerf armor a tad as well. actually it would, armor is actually not in the best sate either without a logi or ...
- by Carmine Lotte - at 2015.08.21 22:03:00
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13. [Feedback] Simple way to buff shields - in Feedback/Requests [original thread]
All it needs is an increase to Caldari base recharge and maybe remove shiled depleted delay.
- by Carmine Lotte - at 2015.08.20 22:52:00
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14. would u guys still play fw if... - in Feedback/Requests [original thread]
deezy dabest wrote: jordy mack wrote: Carmine Lotte wrote: All AR variants need a scope and RR variants need kick reduced by half. That should help both. wrong topic maybe? It may or may not be what he meant but I feel like what he ...
- by Carmine Lotte - at 2015.08.19 12:08:00
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15. Ok CCP here's my 2 Cents. Warning: Long - in Feedback/Requests [original thread]
Dust 514, What I feel is holding it back is it's New Eden link. The fact that Dust 514 is connected constantly to EVE online is causing some problems. I'm sure.
- by Carmine Lotte - at 2015.08.18 03:41:00
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16. Caldari Weaponry (warlord 1.2) - in Feedback/Requests [original thread]
The RR and variants are fine all except the RR kick starts too early in ADS and maybe the effective percentage need to bee in 90%-95% in 60-65meters 70-75 meters 150% 80-85 meters 100%. Maybe I'm dumb but I still don't have a grasp on the RR so sa...
- by Carmine Lotte - at 2015.08.17 19:06:00
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17. Commander Suits - in Feedback/Requests [original thread]
Give the Commander bonuses to the Basic Suits relevant to the suits they are and what race. But same Race/Suits cannot stack exp. In a squad Cal/heavy + Cal/heavy = only the highest lvl is used. In a squad Cal/Heavy + Gal/Heavy = both skills are u...
- by Carmine Lotte - at 2015.08.17 18:09:00
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18. would u guys still play fw if... - in Feedback/Requests [original thread]
All AR variants need a scope and RR variants need kick reduced by half. That should help both.
- by Carmine Lotte - at 2015.08.17 17:54:00
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19. would u guys still play fw if... - in Feedback/Requests [original thread]
Hah, I remember Amarr only Sentinels lol
- by Carmine Lotte - at 2015.08.12 19:51:00
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20. Changing AR proficiency - in Feedback/Requests [original thread]
Sicerly Yaw wrote: to anyone that complains about the range of the AR, you do realize the AR has far more dps overall about 30-40 points more to shields and armor respectively taking into account the damage profile that is so it does more overa...
- by Carmine Lotte - at 2015.08.11 04:32:00
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